
2006-01-22 UPDATE – I’m pleased to announce that this game’s critical bug has been fixed, and Release 2/serial 20060122 is now available. I will be sending the updated file to the IF Archive momentarily. Apologies to anyone who has taken the time to play through this game only to get stymied by the bug.
Dastardly is a short, Victorian-era text adventure written in the Inform programming language.
It is my first completed attempt at writing an interactive fiction adventure, and it was written as an entry to the Third 24 Hours of Inform Contest.
As you play, keep in mind that the requirements of the contest were as follows:
In order to run Dastardly you need a Z-Machine Interpreter, an extensive selection of which can be found at http://ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html .
FireFox users can install the Gnusto plugin and play by simply clicking the Download link above.
If you are new to interactive fiction, start with A Beginner’s Guide to Playing Interactive Fiction.
Dastardly is © 2005 by Andy Chase.
Dastardly is distributed under the Creative Commons “Attribution-NonCommercial-NoDerivs 2.0” license, which basically means that you are free:
Under the following conditions:
Your fair use and other rights are in no way affected by the above.
This is a human-readable summary of the Legal Code (see the full license for details).