
This does not appear to be satire, no matter how much it reads like it.
Warner Brothers, having realized that they have run the Looney Tunes characters into the ground after years of marketing tie-ins and shitty movies, have decided that it's time for a change. Their brilliant idea? Instead of Bugs Bunny, he's now "Buzz Bunny". And, and, he'll be set in the future, and he'll be a martial arts expert, yeah! And he'll have frickin' LASER eyes! It'll be AWESOME!
Demonstrating the classic recto-cranial inversion that seems to be reserved exclusively for entertainment executives, Sander Schwartz says:
"What we're doing is taking Bugs Bunny, a classic and changing him for the kids -- making him fresh, cool and hip."
I like the concept of workers' unions. I came fairly close to joining one some time ago.
I should also say that although I've been following this season's NHL lockout, I'm not 100% familiar with all of the hidden pros, cons, and agendas on each side of the dispute.
At this point, though, I have to wonder what the NHLPA is thinking... they do realize that attendance (and consequently revenues) were already down before this dispute began, right? That NHL Hockey doesn't have nearly the audience that baseball/football/basketball have in the U.S.? Where exactly do they think their multimillion dollar, sky-is-the-limit, uncapped salaries are going to come from if owners have to price tickets out of the realm of affordability in order to pay them? Bruins tickets cost upwards of $40 last season, which is hard to think of as "affordable" to begin with.
My sentiments can best be summed up by some words from this fan's email to the NHLPA:
In closing, I'd like to say that I hope these new meetings I'm hearing about will be productive and we will get an abbreviated season. But like I said, if we don't, f--- you. I hope scabs and current players that jump the NHLPA sinking ship play next season and we never have to hear about your selfish organization ever again.
One feature that the ITMS hasn’t gotten around to implementing yet is the ability to add tracks or albums to a wishlist for future reference. You can, however, get a direct URL to any track in the store by just dragging it out of iTunes and into a textfield in another application, which is something.
This will henceforth be the place I note albums and/or tracks that catch my eye while browsing the iTMS.
2006-01-22 UPDATE – I’m pleased to announce that this game’s critical bug has been fixed, and Release 2/serial 20060122 is now available. I will be sending the updated file to the IF Archive momentarily. Apologies to anyone who has taken the time to play through this game only to get stymied by the bug.
Dastardly is a short, Victorian-era text adventure written in the Inform programming language.
It is my first completed attempt at writing an interactive fiction adventure, and it was written as an entry to the Third 24 Hours of Inform Contest.
As you play, keep in mind that the requirements of the contest were as follows:
In order to run Dastardly you need a Z-Machine Interpreter, an extensive selection of which can be found at http://ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html .
FireFox users can install the Gnusto plugin and play by simply clicking the Download link above.
If you are new to interactive fiction, start with A Beginner’s Guide to Playing Interactive Fiction.
Dastardly is © 2005 by Andy Chase.
Dastardly is distributed under the Creative Commons “Attribution-NonCommercial-NoDerivs 2.0” license, which basically means that you are free:
Under the following conditions:
Your fair use and other rights are in no way affected by the above.
This is a human-readable summary of the Legal Code (see the full license for details).