RTFM

I finally got around to fixing a critical bug in Dastardly, my first interactive fiction adventure written in Inform.

As it turned out, all it took was the addition of two characters, trapping the PutOn verb instead of the Put verb.

It only took me about 10 minutes to track the problem down when I used Inform's built-in debugging tools: actions, messages, and changes. Why didn't I use those when I was first developing the game? Because I didn't read that section of the Inform Designer's Manual, and I didn't really know about the debugging tools until I was paging through the DM4 before bed a couple of days ago.

In fairness to myself, it wasn't a bug that came to my attention until well after the game was originally released for the Hours of Inform minicomp... that's what you get for releasing a game with absolutely zero third-party testing.

Also, I didn't mention this when it first came out because of that bug, but Dastardly was reviewed in SPAG #42:

http://sparkynet.com/spag/backissues/SPAG42

Tagged:

Also

Syndicate content

Twitter

  • No offense to random strangers who email me, but no I don't have "5 minutes" to provide you with free #Drupal phone tech support. #fb 4 years 2 weeks ago
  • Totally blown away by the speed with which Git just pushed data for 7000+ files to a remote master. #fb 4 years 2 weeks ago
  • lolmanny #fb 4 years 2 weeks ago
  • I just ousted @codeslave as the mayor of Hungry 4 Pizza on @foursquare! http://4sq.com/ba7hBm 4 years 2 weeks ago
  • Awww yeah http://flic.kr/p/8c3Xbs 4 years 2 weeks ago

Older

Contact

Andy Chase
(978) 297-6402
andychase [at] gmail.com
GPG/PGP Public Key